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11.3.1.6 Sect Rituals: Pillar
Pillar rituals allow creation of room pillars with various effects. Multiple pillars can co-exist at a single location, only one of each type is possible at a time, though. Each pillar lasts about 10 minutes and costs 40% faith.
Protection Pillar
- Damage targetted at anyone in the room is reduced by 15%
Travel Pillar
- Cult members can travel to the pillar from anywhere
- PILLAR TRAVEL TO <target>
- Effects that block teleportation prevent this
Pestilence Pillar
- Everyone in the room except the pillar's owner periodically hit by afflictions
Destruction Pillar
- Damage initiated by anyone in the room is increased by 15%
Holding Pillar
- This pillar has a 4/5 chance to prevent most forms of movement from the room
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