Imperian Game News

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Announce News Post #3350

Sale Changes!

Written by: Jeremy
Date: Sunday, April 24th, 2016
Addressed to: Everyone


The Wheel of Fortune and 30% Credit Bonus have come to an end.

We are now running a giftbag promotion. You will receive a giftbag for every 25 credits purchased from the website. You will reveive an extra giftbag for every 250 credits purchased.

The items in giftbags are listed below and in the HELP GIFTBAGS and HELP SPECIAL PETS files.

You also have a chance to get a high end artifact item in every giftbag. These can be kept, or turned in for credits.

All items listed below can be traded on the promo market. Everything aside from the pets can be traded in for credits as well.

New Special Pets
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- a multicoloured goat
- a large tundra wolf
- a prissy cat with lilac points
- a cinnamon and brown cockatiel
- a sweet cloud-fleeced lamb
- a comical platypus
- a silver-furred chinchilla
- a friendly capybara
- a chittery sugar-glider
- an energetic wallaby

a spirit beacon
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This beacon will pull you to it on death, instead of going to the death portal. Just drop the spirit beacon on the ground and you will return here. You are the only one that can see or manipulate your spirit beacon. On death, the beacon will be returned to your inventory. Will work for 10 deaths. It will not work across the underworld and prime material plane. A beacon in the underworld will help you if you die in the underworld.

a doomworm
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You can RELEASE DOOMWORM to instantly kill yourself. The worm will burrow into your brain and then explode. It will give no credit to your attackers as well as stunning and damaging everyone in the room. Can be used while prone, but not under any other normal hindering conditions. 5 uses.

a mentor's scroll
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You can READ SCROLL TO <player> whose level is lower than yours and, if they ACCEPT, they will gain your unmodified base health and mana for 24 hours. Their other stats will be unchanged. Will work 5 times.

a reciprocating translocator
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You may attune this translocator to a mutual ally. Afterwards, when you activate it, you will swap places with that person as long as they are on the same plane. Bypasses monolith sigils. May have undesired effects on you when you activate it (dizziness, damage, confusion). You will have to re-attune it before every use. 5 uses. Commands are: ATTUNE TRANSLOCATOR TO <player> and TRANSLOCATE TO <player>.

a plague rat
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When you ACTIVATE <rat> in a room, it will cause an initial fear effect to all loyal mobs and players in the room. It will also cause fear affliction to any who enter the room and prevent summoned allies from entering the room through following. Lasts 60 mins before fading away. Does not work on guards or bosses.
a ragged coin purse
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When inside a city, you may BRIBE GUARD. For 30 minutes, guards of that city will do about 75% less damage to you. Unfortunately, you will be unable to damage those guards. Has 3 uses.

a signed contract
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You may PRESENT CONTRACT up to 25 times. All sentient mobiles who are shown the treaty in the room will cease being aggressive toward you and stop attacking you for a while. If you hit the mob or any of its allies, all bets are off. Does not work on city guards or boss mobs.

a crystal cylinder
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When in the same room as an ally, you may SIPHON [TO|FROM] <player>. This will cause 5% of their health to siphon from them to you, or visa versa. It will stop if either of you leave the room of the other player when it ticks again. It will not be effected by movement if one player is following the other. When trying to siphon FROM another player, they must have allied you. It will transfer 5000 health before breaking.

a bag of wriggling maggots
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When FLING MAGGOTS, you will strike everyone in the room, including yourself, paralyzing everyone. Does not require balance to use, but takes short equilibrium when used. There are enough maggots for 10 uses. Great party gag! Who doesn't like a face full of maggots?

a cracked bottle
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When you SPILL BOTTLE, every room in your area will become flooded. Can be used five times.

a rusty syringe
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INJECT SYRINGE and you take 25% more damage but also deal 25% more damage. Five uses. Lasts for 5 minutes.

a faded green capsule
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EAT CAPSULE will temporarily sets all your skills to Transcendent for 24 hours. Nice for trying out a new profession.

Penned by my hand on the 19th of Letum, in the year 104 AM.


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