The Tournament of Champions has been scheduled and will begin on August 27th. We will be releasing commands to build your teams and enter events in the next week. I have added the help file to the bottom of this post, but you can easily pull it up with HELP TOC.
If you have any questions, shoot me a message or email.
Thanks!
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The Tournament of Champions consists of three separate competitions; 4v4, 2v2, and 1v1 tournaments.
Round Robin Competition
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Dates: August 27th thru Sept 2nd
Start Times: 15:00 GMT and Midnight GMT.
Teams will be required to show for at least one of these times and will be matched to fight in a semi-automated system. Matches may or may not start right away depending on the number of participants and open arenas. We will run matches as quickly as possible through the available. If a team fails to show often enough to complete the round robin matches, they will be disqualified.
Plan on having as many matches as we can run over the course of two hours. Matches will last a maximum of 20 minutes and the team with the most surviving members will win. In the case of equal surviving members, the match will be declared a draw. Teams will receive 3 points for a win, 1 point for a draw, and 0 points for a loss. After the round robin, the seeding for the finals matches will come from the top 8 teams/individuals. Only the top 8 teams will advance. If fewer than 8 teams enter the tournament we will change to a 4 team bracket.
Individuals in the 1v1 will be required to meet with assigned matches at any time as report results to the system. More information on this process will be released as we approach the event.
Round robin groups will range from 3 to 8 teams/individuals depending on the number of participants and will be randomly assigned.
In the case of a tie the following tie break conditions will be used in order:
- Kill/Death difference.
- Team with the most kills.
- Head to head result.
Finals Matches
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Dates: Sept 2 thru 4th
All quarter, semi, and final matches will happen on this weekend.
There are no draws in finals matches. Winning teams will be determined by the team that most recently had the most members. In other words, the team with the last member to be killed. If after 20 minutes neither team has lost a member, the match will be restarted and you will be mocked.
4v4 Tournament Prizes
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- A statue of the team members in the Hall of Champions at the Coliseum.
- A champion's gold medal. This will display a unique room 'slain by' message and deathsight message.
- Access to three unique racial titles: Murderous, Blood-Bathed, and Ravening
- A special honour line.
- Credit Prizes (See Below)
2v2 Tournament Prizes
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- A statue of the team members in the Hall of Champions at the Coliseum.
- A champion's platinum medal. This will display a unique room 'slain by' message and deathsight message.
- Access to three unique racial titles: Bloodthirsty, Conquering, and Warmongering
- A special honour line.
- Credit Prizes (See Below)
1v1 Tournament Prizes
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- A statue of the winner in the Hall of Champions at the Coliseum.
- A champion's quicksilver medal. This will display a unique room 'slain by' message and deathsight message.
- Access to three unique racial titles: Tactical-minded, Marauding, and Barbarous.
- A special honour line.
- Credit Prizes (See Below)
Credit Prizes
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Each division (4v4, 2v2, and 1v1) will have 4 rounds. A round robin, quarter-final round, semi-final round, and a finals. Winning a match each of these rounds will award each participant with the following prizes.
- 10 for a round robin win.
- 25 for quarter final win.
- 50 for a semifinal win.
- 100 for a finals win.
In addition, any character on a team or registered in the 1v1 tournament that participates in at least one match, win or lose, will receive 10 participant credits.
* The Hall of Champions will be added to the Coliseum at the conclusion of the tournament. The statues will include descriptions of the characters, number of kills in the tournament, reactions when touched, and so on.
Penned by my hand on the 9th of Solis, in the year 112 AM.