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Announce News Post #3725

Bugs, Changes, and BugDay

Written by: Jeremy
Date: Wednesday, January 10th, 2018
Addressed to: Everyone


We will be holding the next #BugDay next Wednesday, starting around 10AM PST (18:00 GMT, 13:00 EST) and will run until people run out of things for the day.

Here are a few morning changes.

CHANGES AND FIXES
-----------------

- Fashioning any gun shot type will now return 50 shot instead of 10. This is for those with the engineer profession only.

- Fashioning any chemical will now return 10 pinches instead of 5.

- Engineers can create compost heaps now.

- Pocketwatches will no longer drop on logout.

- Mounted Gyrocopters act as though you have the levitating defense and can move across water freely. Note that this does not include underwater rooms.

- Rebounding will no longer hit the shooter happen when sniping with ballistics.

- Morphing weapons can change into flintlocks now.

- Fixed a problem with some pets having skills they were not meant to have.

- Several AB fixes. In particular the syntax for AB TOGGLESWITCH.

- Giftbags will decay after a few days in your inventory now.

- Fixed some problems with pets not listening to you.

- Fixed some problems if you lose connection while making an Unborn character.

- Slightly increased damage done to mobs when Engineers shoot them.

- Pets tracking targets will continue to follow them now.

- You can now use says and tells while jousting.

- CONFIG COPY will now copy most things when used on one of your characters.

Penned by my hand on the 4th of Letum, in the year 154 AM.


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