Imperian has hundreds of help files to help you learn more about the game and how to play.
2.1.1 Endurance
Constitution determines how many moves you can take over your base movement before you will need to slow down. We will call this Endurance. Endurance regenerates by 1 points every second. If you do not move rooms for five seconds, this regeneration rate will triple. Continue reading for a full list of modifiers which may affect your endurance.
Note: You may use *E or %E to see your current endurance in your prompt. (See HELP CUSTOM PROMPT)
Endurance is determined Constitution.
9 : 14
10 : 17
11 : 21
12 : 25
13 : 29
14 : 33
15 : 37
16 : 41
17 : 45
18 : 49
Abilities that modify endurance:
Mount with Gallop: +10
Devotion Celerity: +5
Shadowbinding Fleetness: +5
Enslavery Nin'kharsag: +5
Beans: +5 per level5
Example: Imagine your character is sprinting with an MPS of 4 and an Endurance of 29. You can move 4 rooms per second until you have expended your endurance at which point you will return to your base movement rate of 2.
Endurance Costs
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Each time your character moves from room to room, it will incur an endurance cost. This is determined by the type of terrain and movement.
Normal Rooms: 3 endurance
Swimming or Burrowing: 4
Roads, Paths, Urban, and Village: 2 endurance
Flying: 2 endurance in normal rooms
Landstriding: 2 endurance in your affinityenvironment
See Also: HELP MOVEMENT, HELP PATHFINDING
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