Imperian has hundreds of help files to help you learn more about the game and how to play.
5.4.14 Profession Skill - Fayth (Priest)
The abilities in Fayth revolve around two main things: Holy Seraphs and Spiritual Maces. When you gain the skill of Fayth, you will also get a guardian Seraph, who will stay with you forever. Generally speaking, your seraph will only act in a defensive capacity, except when it involves demonicEntities. Seraphs and Demons have a long-standing hatred of each other.
Spiritual maces, on the other hand, form the core of a Priest's offensive ability. By using them in different ways, the Priest gains the ability to cause damage, smash limbs, and cause a variety of other effects, including the feared Judgement, where a Priest stands in Judgement of a player. Failing the judgement means death. If the Judgement fails, the Priest can always count on their Seraph, commanding the Holy being to Absolve their foe.
Unless there is a help file on an ability (which there are for all the mace-related abilities), the syntax to use an ability is SERAPH <ability name>.
Fayth is used by the Priest (HELP PRIEST) profession.
Would you like to receive the Imperian newsletter?