20.4.10 Design Properties
When creating a design, there are many properties that can be set. What specific properties can be set depends on the type of the item.
Use DESIGN <#> SET <property> <value> to set a property.
PROPERTIES FOR ALL ITEMS
Appearance - This is the short description you see in an inventory or on INFO HERE.
Dropped - This is the description you see in the room when an item is on the ground. (Does not exist for Libations)
Examined - This is the description you see when the item is PROBED. (Does not exist for libations)
Custom - Optional. Limits the number of items that can be made from a design.
Orgowned - Optional. Sets the design as owned by an organization, allowing any member to craft it.
Commodities - Approver-only. The commodities required to craft the design.
Baseprice - Can only be set on fully approved items you created. This price will be automatically set if the design is placed on a crafter's shelf.
COOKING
Eaten - Optional. The messages that players see when an item is eaten.
- Each cooking design can have 3 pairs of first and third party messages
- EATEN 1P, EATEN 1R, EATEN 2P, EATEN 2R, EATEN 3P, EATEN 3R
- If either player or room is set, both must be set.
- See HELP SCRIPTING
Satiation - The amount the given food will fill up the person that eats it.
- The higher the number, the more filling.
- Likely to be changed by the crafting guild if not accurate.
- See DESIGN TIP SATIATION
LIBATIONS
Sip - Optional. The message displayed when a player takes a drink of the libation.
- If set, must set SIP PLAYER and SIP ROOM
- See HELP SCRIPTING
Lastsip - Optional. Like sip, but displayed when the last bit of the libation is consumed and the container is emptied
- Must set LASTSIP PLAYER and LASTSIP ROOM
- See HELP SCRIPTING
Alcohol - The alcohol content of a drink, in percent.
- Likely to be changed by the crafting guild if not accurate.
- See DESIGN TIP ALCOHOLVALUES
Sniff - Optional. The message displayed when a player uses SNIFF <container>
Taste - Optional. The message displayed when a player uses TASTE <container>
Title - Optional. The formal name for the drink.
ITEMS THAT CAN BE LIT
Litdesc - Optional. The dropped appearance when the item is lit.
Lightingmessage - Required for fireworks.
- Optional for everything else.
- Message displayed when an item is lit.
- If set, must set LIGHTINGMESSAGE PLAYER and LIGHTINGMESSAGE ROOM.
- Uses $(container$) to represent the item being lit.