Guild Charters

Players have the ability to create new guilds as they see the need. Creating
new guilds is not a simple or inexpensive process. Keep in mind that you will
need to not only fulfill the following requirements, but you must also convince
you city leadership that this guild will be a worthy addition. Additionally,
your charter must approved by the game administration, which means it must fit
the background of the city, and not duplicate any existing organizations.

CHARTER CREATE <name> 
- This will create a new charter. The name argument will be the future
  name of the new guild. Whoever creates the charter, will be the GM
  when the guild is first created. Creation of a charter will cost 10
  million gold. The charter will be assigned to the city you currently
  have membership in. 
  
CHARTER LIST
- Lists all the charters which are currently created.
  
CHARTER <name> SHOW
- This command displays all the current settings for the guild charter
  you wish to examine.

CHARTER <name> SHOW <guildnovices|help|mission>
- This command displays all the current help files if they exist.

CHARTER <name> SET <option> <value>
- NAME <name>
- PROFESSION <profession>
- GUILDRANK <1-20> <title>
- PATRON <god name>
- <ADD|REMOVE> SECRETARY <player name> 
- HON <player name>
- HON TITLE <title>
- NOVICE CHANNEL <name>
- NOVICE PREFIX <title>
- NOVICE SUFFIX <title>

CHARTER <name> EDIT <option> 
- HELP
  This is the basic help file player will see with the HELP <guildname>
  command. 
- MISSION
  The mission statement will explain how this guild will be different
  then any other guild with the same profession. It is only used during
  the charter process.
- GUILDNOVICES
  This is the basic help file player will see with the HELP GUILDNOVICES
  <guild> command. It should have any information novices will what to
  know before joining your guild.

CHARTER <name> SIGN
- Anyone with the charter profession may sign the charter.
- Before the charter can be submitted, 10 of the players must be
  Specialists or Masters of the charter profession.
- The signer cannot be in a guild.
- If the signer decides to join a guild or sign another charter, their
  name will be removed from the charter.
- If you sign a charter, and the guild is formed, you will be unable to
  sign another charter for 25 years.

CHARTER UNSIGN
- Remove your name from a charter

CHARTER <name> SUBMIT
- This will submit the charter for approval by the city and the 
  administration. Once submitted you can not make any modifications.
  You cannot submit a charter unless it is fully finished. The only 
  items that may be left blank are the novice prefix and suffix. All
  help files must be at least 10 lines long.

CHARTER <name> APPROVE
- If both the city leader and the game administration use this command,
  the guild will be created.

CHARTER <name> REJECT <reason>
- If either the city leader or the game administration uses this
  command, the guild will be rejected and the reason messaged to the
  player. The player can then make any needed modifications and
  resubmit, or dissolve the charter.

CHARTER <number> DISSOLVE
- If this command is issued by the creator the charter is destroyed and
  the 10 million gold returned.
- There are no refunds for charters that have been approved and turned into
  guilds.


NOTE:
Currently no charters for guilds are being accepted. Take a look at HELP MODIFICATIONS on how you can improve your current guild.