2.13 Maps in Imperian
The geography of Imperian can be a complicated thing at times, and maps can be
a powerful way to keep from getting lost.
Imperian has a built in mapper to help players find their way around the world.
You can use the following commands to explore the world and travel with more
ease.
Map Commands:
------------------------
MAP|MAPS
- Display a map centered on your position.
CONFIG MAPVIEW ON|OFF
- See the map automatically in room descriptions.
MAP LIST
- List all created maps
MAP <room number>
- Display a map centered on the room number.
MAP <map> <x> <y> <z>
- Display a map in the designated map and coordinates.
MAP RADIUS <0 to 5>
- Set the height and width of your map viewer.
MAP HEIGHT <0 to 5>
- Set the height of your map viewer.
MAP WIDTH <0 to 5>
- Set the width of your map viewer.
An Example Map:
-------------------------
--- Map 1: Caanae ----------------- v8463 ---
|
[ ] [_]
| /
[ ] [ ]-[ ]
| / \
[_]-[ ]-[ ] [ ]
| |
[^] [ ]-[ ]
/
-[ ] [ ] [<] [ ] [ ]-[ ]-
\ | / | \ | /
[ ]- - -[ ]-[ ]-[+]-[ ]-[ ]-[ ]
| / \ | / |
[ ] [ ]-[_] [ ] [ ] [ ]
\ |
[ ]-[ ]
\
[ ]
|
[ ] [ ]-[ ]
| / \
[ ]-[ ]-[ ] [_]
| |
--- CAANAE_RUINS17 -------------- 0:0:0 0 ---
- In the above map (of Caanae), your current room is represented by
the '+' in the center of the map. Each individual room is represented
as a '[ ]'.
- Rooms with an exit leading up are denoted by '^'.
- Rooms with an exit leading down are denoted by '_'.
- Rooms with exits leading up and down are denoted by '='.
- Rooms with exits leading in are denoted by '<'.
- Rooms with exits leading out are denoted by '>'.
- Rooms with exits leading in and out are denoted by 'x'.
- The coordinates of the center of the map are displayed in the lower
right hand corner of the map.
- The 'vnum' (unique room reference number) is denoted in the upper right
hand corner of the map.
- Rooms may be placed on "submaps". A room on a submap will only be displayed
if the map viewer is on that same submap. Rooms on the default submap (0)
will always be visible.
- The following indicators also exist:
S = Shop
H = Player House
A = Arena Staging
N = News Room
P = Post Office
K = Kennel
s = Stable
L = Library
B = Barrack
C = Comm Shop
R = Refinery
! = Important (this is vaguely defined)
Houses, shops, guildhalls and temples will not be mapped.
You may also find a considerable number of graphical maps of Aetherius at:
http://www.imperian.com/game/maps