7.11.1 Outfits

This system lets you memorize your clothing layout and quickly switch to it. It'll store your clothing items as an outfit name. By default, you can only memorize up to 2 different 'outfits', but this can be optionally expanded with the clothing trunk artifact.

Changing an outfit will remove anything you're currently wearing and put you into your new clothes, so you may want to make sure your armour and amulets and so on are included in your outfit if appropriate. The outfit's clothes need to either be in your inventory, on the ground in your room, or inside your trunk, in order for them to be worn. If an article of clothing decays, it'll be removed from the list of clothes stored for that outfit.

Here's an overview of syntaxes involved:

OUTFIT LIST
Lists your stored outfits.

OUTFIT VIEW <name>
Gives an overview of the outfit and the clothes that are part of it.

OUTFIT WEAR <name> [ALL]
Change into your outfit. Removes everything you're currently wearing and then attempts to wear the clothes that are considered part of that outfit. It will try this even if you're missing some parts of the outfit, beware! This command will remove all of your clothing with the exception of pocketbelts, packs, satchels, and pouches unless you include ALL at the end of the command.

OUTFIT MEMORIZE AS <name> [ALL]
Memorize everything you are currently wearing into a new outfit layout, storing its wear location and attire. By default, you can only memorize a maximum of 2 different outfits. Outfits will not include pocketbelts, packs, satchels, and pouches unless you include ALL at the end of the command.

OUTFIT FORGET <name>
Forget a stored outfit layout.

REMOVE CLOTHING
This will remove all clothing you are currently wearing, with the exception of pocketbelts, packs, satchels, and pouches.

REMOVE ALL
This will remove all clothing, including packs, pocketbelts, satchels, and pouches.

See also: HELP CLOTHING