23.1.6 Spirit Costs
Aspects depend on their spirit to power and maintain the skills that are unique to them. Spirit can be obtained either from experience or lessons.
See HELP ASPECTS for more information on Aspects and some of the ways they use spirit.
The following spirit costs exist. This is hardly an exhaustive list, but has many of the common amounts.
Activity Spirit Cost
Starting to Travel to the Moonforge 1000
Finishing Travel to the Moonforge 9000
Creating a Keystone 1000000
Touching/Invoking a Keystone 30000
Activating a Level 1 Power 100000
Activating a Level 2 Power 200000
Activating a Level 3 Power 300000
Activating a Level 4 Power 400000
Activating a Level 5 Power 500000
Using the Regeneration power N/A (passive)
Using the Liferoom power 1000
Using the Clearsight power N/A (passive)
Using the Vision power 0
Using the Resurrect power 1000
Using the Mimicry power 1000
Using the Changeroom power 1000
Using the Changerace power 1000
Using the Modulation power N/A (passive)
Using the Warp power 1000
Using the Immune power 1000
Using the Terrorroom power 1000
Using the Terrify power 1000
Using the Inhume power 1000
Using the Absorb power 1000
Create a stronghold 100000000
Add a room to a stronghold 10000000
Inspect a stronghold 1000
Attempting to penetrate stronghold 50000
In addition to the on-demand costs listed above, spirit is also required for upkeep:
Upkeep of enabled powers (per minute)
Power Upkeep Cost
Regeneration 500
Liferoom 50
Clearsight 500
Vision 500
Resurrect 50
Mimicry 50
Changeroom 50
Changerace 50
Modulation 500
Warp 50
Immune 500
Terrorroom 50
Terrify 50
Inhume 50
Absorb 50
Having a stronghold also incurs an upkeep of 500 spirit per minute, plus 50 spirit per minute for each room after the first. This upkeep must be paid every hour.