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Announce News Post #2954

Cults and Sects

Written by: Dec
Date: Monday, February 9th, 2015
Addressed to: Everyone



We've made some changes to cults and sects

* Sects no longer suffer a belief loss for not having an entity. Instead, inactive sects will be penalized with a belief loss if the membership or leadership is not active.

* Sect leadership can now be challenged if the sect has an inactive entity. Sects without an entity can challenge leadership at any time

* Sect and cult leaders can now favour and highfavour players. This costs belief.

* Gold and player corpses may now be offered for belief. The highest level players will be about equivalent with the highest level mobs. Moreover, player corpses are worth less for each corpse made from a player in a short time.

* Cults can now transcend to sects without an entity. The "inlay" and "transcendence" rituals have been provided for this purpose. It does take some effort as you will need to obtain a special rare item to inlay before you become eligible to transcend.

* The cult and sect commands now have some syntax help to show you what commands are available to you.

As always, let me know if there are problems.

- Dec

Penned by my hand on the 8th of Ultio, in the year 68 AM.


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