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Announce News Post #1789

Obelisk and commodity adjustments

Written by: Garryn
Date: Thursday, June 9th, 2011
Addressed to: Everyone


Greetings!

The Powercall ability in Survival has acquired new functionality - you can memorise rooms on the islands and then powercall directly to a memorised room, instead of a random room. This allows you to arrive to a room that has the environment and other properties that you desire, assuming you have sufficiently prepared in advance. AB SURVIVAL POWERCALL has the syntaxes and specifics.

I have also made two changes to the commodity production and guard maintenance. As material refining has turned out to be a significant bottleneck in producing all the needed commodities, refining should be much faster now, so that materials do not stockpile in the refineries.

The second change is that guard maintenance is no longer split equally between all the food commodities, but the commodity of which you have the most is taken first. This ensures that the availability of all food types remains consistent and less-produced food types (such as fruit) are available for usage by crafters.

As always, if there are any problems with these changes, please let me know or file a bug report.

Garryn


Penned by my hand on the 11th of Aequitas, in the year 639 AD.


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