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Announce News Post #3181

October Sale

Written by: Jeremy
Date: Wednesday, October 7th, 2015
Addressed to: Everyone


The new sale hits today, sorry for the delay.

This starting a giftbag sale, however this is slightly different. We have put 12 new items into the giftbags. There is still a chance to get a high end credit item, however the following 12 items are the most common and can all be traded on the promo market or traded in for 5 credits.

Every package will randomly get one of the new items listed below OR a higher end artifact. Larger packages will get one giftbag every 25 credits. You will get an additional giftbag every 250 credits.

In addition, for every gift bag you receive you will be put into a raffle. On November 7th the sale will end and on the 8th one player will win a new, limited edition artifact that will be named after your character. That item is detailed at the bottom of this news post.


Here is a list of the new giftbag items:

a spirit beacon
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This beacon will pull you to it on death, instead of going to the death portal. Just drop the spirit beacon on the ground and you will return here. You are the only one that can see or manipulate your spirit beacon. On death, the beacon will be returned to your inventory. Will work for 10 deaths. It will not work across the underworld and prime material plane. A beacon in the underworld will help you if you die in the underworld.

a doomworm
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You can RELEASE DOOMWORM to instantly kill yourself. The worm will burrow into your brain and then explode. It will give no credit to your attackers as well as stunning and damaging everyone in the room. Can be used while prone, but not under any other normal hindering conditions. 5 uses.

a mentor's scroll
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You can READ SCROLL TO <player> whose level is lower than yours and, if they ACCEPT, they will gain your unmodified base health and mana for 24 hours. Their other stats will be unchanged. Will work 5 times.

a reciprocating translocator
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You may attune this translocator to a mutual ally. Afterwards, when you activate it, you will swap places with that person as long as they are on the same plane. Bypasses monolith sigils. May have undesired effects on you when you activate it (dizziness, damage, confusion). You will have to re-attune it before every use. 5 uses. Commands are: ATTUNE TRANSLOCATOR TO <player> and TRANSLOCATE TO <player>.

a plague rat
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When you ACTIVATE <rat> in a room, it will cause an initial fear effect to all loyal mobs and players in the room. It will also cause fear affliction to any who enter the room and prevent summoned allies from entering the room through following. Lasts 60 mins before fading away. Does not work on guards or bosses.

a ragged coin purse
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When inside a city, you may BRIBE GUARD. For 30 minutes, guards of that city will do about 75% less damage to you. Unfortunately, you will be unable to damage those guards. Has 3 uses.

a signed contract
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You may PRESENT CONTRACT up to 25 times. All sentient mobiles who are shown the treaty in the room will cease being aggressive toward you and stop attacking you for a while. If you hit the mob or any of its allies, all bets are off. Does not work on city guards or boss mobs.

a crystal cylinder
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When in the same room as an ally, you may SIPHON [TO|FROM] <player>. This will cause 5% of their health to siphon from them to you, or visa versa. It will stop if either of you leave the room of the other player when it ticks again. It will not be effected by movement if one player is following the other. When trying to siphon FROM another player, they must have allied you. It will transfer 5000 health before breaking.

a bag of wriggling maggots
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When FLING MAGGOTS, you will strike everyone in the room, including yourself, paralyzing everyone. Does not require balance to use, but takes short equilibrium when used. There are enough maggots for 10 uses. Great party gag! Who doesnt like a face full of maggots?

a cracked bottle
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When you SPILL BOTTLE, every room in your area will become flooded. Can be used five times.

a rusty syringe
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INJECT SYRINGE and you take 25% more damage but also deal 25% more damage. Five uses. Lasts for 5 minutes.

a faded green capsule
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EAT CAPSULE will temporarily sets all your skills to Transcendent for 24 hours. Nice for trying out a new profession.



Finally, at the end of the month a special item will be awarded to a single player.

This special item is an octopus-like creature that you can command to suck the face off another player. You can then apply the face to yourself, giving the following effects:

1. You will gain a defence identical in effect to the chameleon tattoo.
2. In addition, this effect will fool any city guards that might see you. (Don't use an enemy face in your own city!)
3. All of your says will appear as the player whose face you stole.
4. Movement and room look will appear as this player.

The specifics of the item are subject to change and balancing. It does not necessarily need to be an octopus - it can be modified by the winning player. The item will also be named in some after the winning player. For example: Jeremy's Octupus, the Octupus of Jeremy, Jermius Octupi, or something else along those lines.

This sale will run through November 7th and the raffle will be drawn on the 8th.

Penned by my hand on the 16th of Letum, in the year 88 AM.


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