Imperian Game News

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Announce News Post #3770

Classlead Movement Changes

Written by: Jeremy
Date: Thursday, April 19th, 2018
Addressed to: Everyone


Movement bloat in Imperian in a real thing. Over the course of 15 years, we have added so many skills and artifacts that movement is almost meaningless. Instant movement creates problems. First, the size of the world shrinks down to nothing. Second, characters instantly escape all PvP situations at no risk to themselves. Raiders can jump into a city, cause havoc, and zip away at no risk to themselves.

The following changes address some of these problems. This should not be too bothersome for most players who are just playing the game. It will increase your time to get some bashing area to bashing area, but it will make some movement skills and artifacts more valuable. It will make those who jump into PK a bit easier to hold down once they start fighting. One of the big things is reducing the ability to instantly escape PK situations by adding some channels to travel skills.

Here is a full list of movement changes that were not included in the classleads post:


MOVES PER SECOND and ENDURANCE
------------------------------
Movement is now directly influenced by your Dexterity and Constitution.

Dexterity determines how many moves you can take per second (Moves Per Second or MPS). Previously this number was out of control. In some cases, 10 or more moves per second. This number, in general, will range from 1 to 5. There is a list below of everything that can change this number.

Constitution now determines how many moves you can take before you need to slow down a little. This number will probably range from 40 to 60 if you have a couple abilities or artifacts. We will call this Endurance (E). This number regenerates by 2 points every second. If you do not move rooms for five seconds, this regeneration rate will double. There is a list below of everything that can change this number.

Example: Imagine your character has a MPS of 3 and an Endurance of 50. You can move 3 rooms per second until you have moved 50 rooms and which point you can only move 1 room per second. (Actually, the number is higher than 50, as you are regaining one endurance point per second while moving).

NOTE: These numbers will be adjusted and effects changed as we test this out in beta.

MPS:
----
Base Rate is determined dexterity. Note that "2" was the previous base rate in the game.
1-9 : 1 MPS
10-13: 2 MPS
14-15: 3 MPS
16+ : 4 MPS

Effects that reduce MPS to 1:
Ethereal Chain
Ethereal Shackles
Green Shells
Beast Card
Red Apple
Spatium Flying (If you cannot fly via other means)
Windstorm Rooms

Other Modifications
Crisp Apple: +1 MPS
Rigidity : -2 MPS
Calfshot : -1 MPS per effect level.

Health Modifications
50% Health: 1/2 Total MPS
25% Health: 1 MPS

Endurance:
----------
You can use *E or %E to see your current endurance in your prompt.

Base Endurance is determined Constitution.
9 : 31
10 : 34
11 : 37
12 : 40
13 : 43
14 : 46
15 : 49
16 : 52
17 : 55
18 : 58

Abilities that modify endurance:
Armband of Celerity: +20
Mounted: +15
Fitness Celerity: +10
Devotion Celerity: +10
Shadowbinding Fleetness: +10
Enslavery Nin'kharsag: +10
Beans: +10 per level

Movement Costs
--------------
Each room has a cost associated with moving through it, depending on the type of terrain.
Roads and Paths: 1
Normal Rooms: 2
Mountains, Ruins, Volcanoes, Crags, Bogs, Jungle, and Swamps: 3
Landstriding: Endurance cost of 1 in your affinity environments.
If you are flying, the 3 cost environments are 2.

Pathfinding Compass: -1 endurance lost per room while using pathfinding. Minimum of 1.

Note: I may change forests and jungles back to 2, but I like the idea of certain professions being able to have an endurance advantage in those environments.


TELEPORTATION SKILLS
--------------------
In addition, all major teleportation skills now have a short channel on them. This channel time increases substantially in most cases if you have taken some type of PvP action (not PVE).

- Movement: The following skills now have a 1-second channel.
- Wayfaring Relic
- Sect Pillar
- Shard Mark
- Bonecasting Raven
- Runelore Raido
- Shapeshifting Track
- Wyrmriding Track
- Tarot Hermit
- Terratheria Windtrack
- Raksha and Ethereal Rings (Sorry Septus)

- Movement: The following skills have a 5 seconds channel if you have been PvP aggressive in the last 60 seconds.
- Wayfaring Relic
- Sect Pillar
- Shard Mark
- Bonecasting Raven
- Runelore Raido
- Terratheria Windtrack

No changes were made to these instant abilities. This is because they are random, require set up, or a very situational.
- Sect Removal
- Nightfall Shadowtwist
- Rampage Mirage
- Spatium Warp
- Spatium Vortex
- Tattoos Brazier
- Tarot Empress
- Telepathy Travel
- Telepathy Wrench

Penned by my hand on the 24th of Aequitas, in the year 161 AM.


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