Game Help
Imperian has hundreds of help files to help you learn more about the game and how to play.
20.4.10 Design Properties
When creating a design, there are many properties that can be set. What specific properties can be set depends on the type of the item. Use DESIGN <#> SET <property> <value> to set a property. PROPERTIES FOR ALL ITEMS Appearance - This is the short description you see in an inventory or on INFO HERE. Dropped - This is the description you see in the room when an item is on the ground. (Does not exist for Libations) Examined - This is the description you see when the item is PROBED. (Does not exist for libations) Custom - Optional. Limits the number of items that can be made from a design. Orgowned - Optional. Sets the design as owned by an organization, allowing any member to craft it. Commodities - Approver-only. The commodities required to craft the design. Baseprice - Can only be set on fully approved items you created. This price will be automatically set if the design is placed on a crafter's shelf. COOKING Eaten - Optional. The messages that players see when an item is eaten. - Each cooking design can have 3 pairs of first and third party messages - EATEN 1P, EATEN 1R, EATEN 2P, EATEN 2R, EATEN 3P, EATEN 3R - If either player or room is set, both must be set. - See HELP SCRIPTING Satiation - The amount the given food will fill up the person that eats it. - The higher the number, the more filling. - Likely to be changed by the crafting guild if not accurate. - See DESIGN TIP SATIATION LIBATIONS Sip - Optional. The message displayed when a player takes a drink of the libation. - If set, must set SIP PLAYER and SIP ROOM - See HELP SCRIPTING Lastsip - Optional. Like sip, but displayed when the last bit of the libation is consumed and the container is emptied - Must set LASTSIP PLAYER and LASTSIP ROOM - See HELP SCRIPTING Alcohol - The alcohol content of a drink, in percent. - Likely to be changed by the crafting guild if not accurate. - See DESIGN TIP ALCOHOLVALUES Sniff - Optional. The message displayed when a player uses SNIFF <container> Taste - Optional. The message displayed when a player uses TASTE <container> Title - Optional. The formal name for the drink. ITEMS THAT CAN BE LIT Litdesc - Optional. The dropped appearance when the item is lit. Lightingmessage - Required for fireworks. - Optional for everything else. - Message displayed when an item is lit. - If set, must set LIGHTINGMESSAGE PLAYER and LIGHTINGMESSAGE ROOM. - Uses $(container$) to represent the item being lit.