Game Help

Imperian has hundreds of help files to help you learn more about the game and how to play.

20.4.10 Design Properties

When creating a design, there are many properties that can be set. What specific properties can be set depends on the type of the item.

Use DESIGN <#> SET <property> <value> to set a property.

PROPERTIES FOR ALL ITEMS
Appearance   - This is the short description you see in an inventory or on INFO HERE.
Dropped      - This is the description you see in the room when an item is on the ground. (Does not exist for Libations)
Examined     - This is the description you see when the item is PROBED. (Does not exist for libations)
Custom       - Optional. Limits the number of items that can be made from a design.
Orgowned     - Optional. Sets the design as owned by an organization, allowing any member to craft it.
Commodities  - Approver-only. The commodities required to craft the design.
Baseprice    - Can only be set on fully approved items you created. This price will be automatically set if the design is placed on a crafter's shelf.


COOKING
Eaten        - Optional. The messages that players see when an item is eaten.
             - Each cooking design can have 3 pairs of first and third party messages
             - EATEN 1P, EATEN 1R, EATEN 2P, EATEN 2R, EATEN 3P, EATEN 3R
             - If either player or room is set, both must be set.
             - See HELP SCRIPTING
Satiation    - The amount the given food will fill up the person that eats it.
             - The higher the number, the more filling.
             - Likely to be changed by the crafting guild if not accurate.
             - See DESIGN TIP SATIATION


LIBATIONS
Sip          - Optional. The message displayed when a player takes a drink of the libation.
             - If set, must set SIP PLAYER and SIP ROOM
             - See HELP SCRIPTING
Lastsip      - Optional. Like sip, but displayed when the last bit of the libation is consumed and the container is emptied
             - Must set LASTSIP PLAYER and LASTSIP ROOM
             - See HELP SCRIPTING
Alcohol      - The alcohol content of a drink, in percent.
             - Likely to be changed by the crafting guild if not accurate.
             - See DESIGN TIP ALCOHOLVALUES
Sniff        - Optional. The message displayed when a player uses SNIFF <container>
Taste        - Optional. The message displayed when a player uses TASTE <container>
Title        - Optional. The formal name for the drink.


ITEMS THAT CAN BE LIT
Litdesc         - Optional. The dropped appearance when the item is lit.
Lightingmessage - Required for fireworks.
                - Optional for everything else. 
                - Message displayed when an item is lit.
                - If set, must set LIGHTINGMESSAGE PLAYER and LIGHTINGMESSAGE ROOM.
                - Uses $(container$) to represent the item being lit.