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23.1.6 Spirit Costs
Aspects depend on their spirit to power and maintain the skills that are unique to them. Spirit can be obtained either from experience or lessons. See HELP ASPECTS for more information on Aspects and some of the ways they use spirit. The following spirit costs exist. This is hardly an exhaustive list, but has many of the common amounts. Activity Spirit Cost Starting to Travel to the Moonforge 1000 Finishing Travel to the Moonforge 9000 Creating a Keystone 1000000 Touching/Invoking a Keystone 30000 Activating a Level 1 Power 100000 Activating a Level 2 Power 200000 Activating a Level 3 Power 300000 Activating a Level 4 Power 400000 Activating a Level 5 Power 500000 Using the Regeneration power N/A (passive) Using the Liferoom power 1000 Using the Clearsight power N/A (passive) Using the Vision power 0 Using the Resurrect power 1000 Using the Mimicry power 1000 Using the Changeroom power 1000 Using the Changerace power 1000 Using the Modulation power N/A (passive) Using the Warp power 1000 Using the Immune power 1000 Using the Terrorroom power 1000 Using the Terrify power 1000 Using the Inhume power 1000 Using the Absorb power 1000 Create a stronghold 100000000 Add a room to a stronghold 10000000 Inspect a stronghold 1000 Attempting to penetrate stronghold 50000 In addition to the on-demand costs listed above, spirit is also required for upkeep: Upkeep of enabled powers (per minute) Power Upkeep Cost Regeneration 500 Liferoom 50 Clearsight 500 Vision 500 Resurrect 50 Mimicry 50 Changeroom 50 Changerace 50 Modulation 500 Warp 50 Immune 500 Terrorroom 50 Terrify 50 Inhume 50 Absorb 50 Having a stronghold also incurs an upkeep of 500 spirit per minute, plus 50 spirit per minute for each room after the first. This upkeep must be paid every hour.