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9.4.10 The Hunter Profession
"A Hunter always needs to hunt."
Basic Information
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Armour: Ringmail - Main
Leather - Limbs
Main stats: Strength - Boosts claw attacks against mobiles and players]
Recommended statpacks:
Athletic - Sip artifacts recommended
Agile - Solid all around with balance speed boost
Sturdy - Mobile-focused hunting
Main balances:
Balance - Claw/Sting actions (Primary)
Equilibrium - Basilisk/Bat/Alligator actions (Secondary)
Skillsets
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- Shapeshifting: The Hunter will transform into a Wyvern, a Naga, or a Weaver depending on their circle affiliation. A range of ice, fire, claw, and sting attacks can be used from this primary skillset against hostiles.
- Supremacy: A companion is summoned as either a Basilisk, Alligator, or Bat depending on the Hunter's chosen circle. The companion provides secondary support to the Hunter through setting conditional triggers on the target when certain thresholds or actions are met.
- Terrestrialism: A hunter knows how to use the land to their advantage through a versatile grove as well as having honed their own bodies to achieve feats of survivability. This tertiary skillset contains abilities to heal, explore, and hunt.
CombatFocus
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There are three routes a Hunter may pursue to eliminate their prey. A Hunter can pressure damage with Claw or Bloodpoison while using Lash-trigger from envenomed Claw attacks. Simultaneously, the Hunter can pressure both Brainmelt and Rupture routes by focusing Bloodpoison and afflictions stacks at the same time. A Hunter should capitalize on abilities that deny curing as they reach an appropiate affliction threshold for Brainmelt or four stack threshold for rupture.
See also: HELP SHAPESHIFTING, HELP SUPREMACY, HELP TERRESTRIALISM, HELP HUNTER ARTIFACTS.
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