13.7.1 Herbs, Plants, Salves, and what they cure.
For the full list of what is cured by each herb or salve see AFFLICTION CURES (HELP AFFLICTIONS).
Herbs (EAT, or sometimes SMOKE)
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Fenugreek (Applied) Protects you against those with Assassin profession.
Galingale Cures unnatural altruistic tendencies.
Ginger Cures gutwyrm and poisoned blood.
Hyssop Gives blindness.
Juniper Gives deafness.
Kelp Cures different ailments that weaken you.
Laurel (Smoked) Cures a number of afflictions, such as aeon or madness.
Linseed (Smoked) Gives an aura of rebounding.
(Eaten) Gives deathsight.
Lovage (Smoked) Cures a number of afflictions, such as disloyalty or slickness.
Maidenhair Cures a number of afflictions, such as paralysis, slickness or sensitivity.
Mandrake Cures ailments of mind.
Moonwort Cures all afflictions at once.
Nightshade Cures a number of afflictions, such as sunallergy or nausea.
Orphine Cures ailments of mind.
Primrose Gives thirdeye.
Quince Keeps you alert and not lets you fall asleep.
Ribwort Cures one random affliction.
Spearwort Cures two random afflictions.
Toadstool Restores some health and mana.
Violet Gives insomnia.
Wormwood Cures a number of afflictions, such as paranoia or addiction.
Elixirs (SIP)
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Bitterbrew Kills bilespreaders.
Frost Increases your resistance to fire-based damage.
Health Replenishes some of your health.
Immunity Cures the deadly cyanide.
Levitation Will make you levitate above the ground.
Mana Replenishes some of your mana.
Speed Increases your ability to dodge some physical attacks.
Venom Resistance to damage from some poisons.
Salves (APPLY)
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Caloric Cure for cold-based afflictions and defence for some cold
attacks.
Epidermal Cure associated with outer organs, like the eyes and ears.
Mass Prevents various forms of moving you against your will.
Mending Cures broken or shriveled limbs as well as some other things.
Restoration Heals damage done to body parts. (see HELP BODY PART DAMAGE)