11.3.1 Sect Rituals
In order to perform sect rituals, the sect needs to first obtain access to these. To do so, a member with the appropriate privilege can use SECT RITUAL GROUP CHOICES, and SECT RITUAL GROUP SELECT <group>. Selecting a group costs 20% of sect belief.
A sect can focus on up to three groups in addition to the Mobility rituals, which are available to all of them. An undesired group can be removed using SECT RITUAL GROUP FORGET <group>. All sect members lose the associated rituals upon doing so.
The rituals are not available to the sect members immediately, and no sect member is able to make use of all the rituals that a sect has obtained - specialisation between sect members is necessary to obtain the full benefits.
The relevant commands are:
SECT RITUAL LIST
SECT RITUAL FOCUS <group>
SECT RITUAL UNFOCUS <group>
The ritual list displays the list of accessible ritual groups and rituals within each, as well as information about which of these is accessible to the player. Each player is capable of picking a limited number of rituals. Additionally, the 5th ritual in each group requires 2 picks to obtain. Rituals within each group are obtained in order - each focusing on the group grants you the next ritual within that group.
- Each players can obtain up to 4 ritual points
- Upon reaching level 80, additional 2 points can be gained
- Upon reaching level 100 (Aspect), additional 3 points become available
- Finally, 2 more points can be obtained using the Aspect perk system (HELP ASPECT PERKS)
- This means that a player can obtain up to 11 rituals, or 10 rituals if one of them is a rank 5 ritual
Each ritual point allows learning one ritual, except for the rank 5 rituals, which require two points each.
To use each of the available points, the player first needs to obtain faith worth roughly 5% of sect belief. Unlike regular faith, this one is not lost upon dying or using rituals. The currently accumulated amount is shown on SECT RITUAL LIST, along with the number of available points. Once the requisite amount is accumulated, a new ritual can be learned. The rank 5 rituals require two points, but cost the same amount of accumulated faith.
Unless stated otherwise, all rituals are performed using PERFORM RITUAL <name>.
Available rituals:
HELP SECT RITUALS PROTECTIVE
HELP SECT RITUALS PILLAR
HELP SECT RITUALS FAVOURS
HELP SECT RITUALS OFFENSIVE
HELP SECT RITUALS MOBILITY
HELP SECT RITUALS SUKHDER
HELP SECT RITUALS MORADEIM
HELP SECT RITUALS ARYANA
Cult rituals remain available to sects as well - HELP CULT RITUALS.
In addition to coded rituals, custom ones may be performed at the altar - see HELP SECT ALTAR for a description of commands that can faciliate this.