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17.42.1 Arena Heroes

Arena Heroes are one time use player shells that you can become for use in various games and events, such as FIGHT CLUB.

Arena Heroes will be configured largely to match your existing configuration. Configuration changes that you make while a hero will not transfer back to you primary character.

In addition to the skills and items listed at the end of this scroll, heroes have access to the HERO command. This can be used as follows:

HERO RESMITH <item> <prop> [<prop>] - Resmith something
HERO TATTOO <tattoo> ON <bodypart> - Free tattoos
HERO MOUNT - Give you a warhorse

Training pets and animals is done using the standard commands, but one application should fully max out the level.


Each Hero will receive the following:

Transcendental in:
 - Perception
 - Survival
 - Weaponry 
 - Tattoos
 - Evasion
 - Engineering
 - Taming
 - Concoctions
 - Toxins
 - Antidotes
 - Constitution
 - Frost
 - Fitness
 - Galvanism
 - Philosphy
 - Thermology
 - Profession skills
 
Regular Items:
 - Tinderbox
 - Tunic
 - Pants
 - Plants
 - Inks
 - Salves
 - Elixers 
 - Venoms/Toxins
 
Artifacts:
 - Pipe filter
 - Diadem
 - Surcoat
 - Morphing Armour
 - Flip Boots
 - Resist Rings
 - Platinum Pack
 - Bow
 - Flintlock
 - Reservoirs
 - Boomerang
 - Scorpion  Tail
 - Taming Whip
 - Mind Numbness
 - Wand of Reflectioin
 - Magicks Bane
 - Lyre
 - Health +3
 - Mana + 3
 - Quicksilver Amulet
 - Regen Health
 - Regen Mana
 - Avoid Telepathy
 - STR + 3
 - INT + 3
 - DEX + 3
 - CON + 3
 - Shields
 - Flood Ring
 - Flying Ring
 - Burrow
 - Food
 - Breathe Underwater
 - Decrease Mana
 - Celerity
 - Illusion
 - Terror
 - Dashing
 - Tempest Brooch
 - Lifevision
 - Neckguard
 - Monocle
 - Forboding
 - Goggles
 - Whetstone
 - Shield Regen
 - Arrow Catch
 - Traps
 - Telescope
 - Lipread
 - Keeneye
 - Possessions
 - Seer's Eye
 - Quiver with arrows
 - Pipes
 

Profession Specific:
 Summoner:
  - Preexisting Pacts
  - Extra possession artifact
  - Tarot Deck
  - Leather vam/gre/helm
 Monk
  - Belt
  - Mindlock Artifact
  - Leather vam/gre/helm
 Druid
  - No trees needed for roots
  - Whisps and Golem must be summoned
  - Quarterstaff
  - Evoke duration artifact
  - Naturebinding artifact
  - Chain vam/gre/helm
 Assassin
  - Cobra
  - Whip
  - Dirk
  - Leather vam/gre/helm
  - Dioxin and Trioxin toxins
 Templar
  - Trans jousting
  - Falcon
  - Swords
  - Devotion Artifact
  - Falcon talons and glove
  - Plate vam/gre/helm
 Priest:
  - Mace
  - Devotion Artifact
  - Incense Burner
  - Incense
  - Chain vam/gre/helm
 Hunter:
  - Basilisk
 Shaman:
  - Rune Stone
  - Gloves
  - Tablet
  - Totem
  - Bone dust
  - Leather v/g/h
 Runeguard
  - Trans jousting
  - Falcon
  - Swords
  - Tablet/Totem
  - Falcon Artis
  - Plate v/g/h
 Renegade
  - Whip
  - Dirk
  - Leather v/g/h
  - Dioxin/Trioxin
 Engineer
  - Two flintlocks
  - blunderbuss
  - Chain v/g/h
  - Dragon flame
  - Bayonet
  - Toggle Switch
  - Circular Glass
  - Lodestone
  - Leather Apron
  - Pocketwatch
  - Spectacles
  - Brassscope
  - Ammo
  - Powder
  - Chems
  - Compounds
 Diabolist:
  - Daegger
  - Essence artifact
  - Leather v/g/h
 Berserker:
  - Swords
  - Shield
  - Mask
  - Leather v/g/h
 Bard
  - Sketchbook
  - Sketches
  - Axe
  - Quill
  - Voice
  - Harp
  - Leather v/g/h
 Ranger
  - Glaive
  - Chain v/g/h
 Amazon
  - Javelin
  - Chain v/g/h
 Predator
  - Cirisosis
  - Lartosis
  - Sitara
  - Darthsheath with darts
  - Leather v/g/h
 Defiler
  - Treant
  - Flail
  - Reduce Haze
  - Chain v/g/h
  - Shadow Crown
  - Shadow Ring
  - Shadow Torc