24.26 Costumes
Costumes can be purchased by players with a costume voucher. Use the command COSTUME PURCHASE <type>.
You can gain costumes through Crates as well (HELP FRAGMENTS).
There are currently 10 different costumes. Every costume has two special abilities. Only one costume can be worn at a time and there is a short balance cost when putting one on.
Werewolf
--------------------
- HOWL AT <player> - Fear effect
- Any character wearing this costume will do more damage if they are bleeding.
Vampire
--------------------
- SUMMON BARGHEST: The character can summon a barghest. This creature will throw itself in the way of damage coming from other mobs, absorbing some of it. If they take too much damage, too quickly, they will die.
- While worn, the character will heal health at night.
Scarecrow
--------------------
- SHAKE: 50% chance to cause fear in birds. Like falcons. Hmm.
- Never suffers from hunger or hunger based attacks.
Reaper
--------------------
- Custom Behead, Cleave, and Torment message if you have the skill.
- If you kill a player while wearing this, they take 30 seconds longer to come back. Unfortunately the same is true for anyone wearing it.
Abomination
--------------------
- HOOK <target>: Can't leave the room with normal movement until you writhe.
- Abominations are pretty stinky. There is a chance that other people in the room with you will get the stink. Emotes with close contact make this stench easier to spread.
Imp
--------------------
- FORK <target>: Small damage and they catch on fire.
- 5% fire resistance.
Fairy
--------------------
- All their says, tells, enter, and exit messages are absolutely amazing!
- DUST <target>: Give this amazing power to someone else for 60 seconds.
Jester
--------------------
- BLOW UP BALLOON LIKE <target> [color]: Makes balloon image of another player. You can POP <balloon> when you get tired of them.
- Possible balloon colors: red, green, yellow, blue, purple, cyan, white
- If no color is specified, the balloon will be red.
- Automatically juggle engineering bombs that are in your room or inventory right out of the room. Getting blown up is for newbs.
Dragon
--------------------
- BREATHE DRAGONFIRE AT <target>: This will afflict the target with level two burning. The character must apply mending twice to remove the effect.
- They fill the room with smoke after 60 seconds and the exits are obscured. If they leave the room, it takes 60 seconds for the room to clear out. No glance, squint, etc.
Zombie
--------------------
- Corpses of character you kill become zombies of that character that follows you around. It does not attack or anything and dies after 60 minutes unless you feed it a corpse. You can keep them around longer by feeding them corpses. FEED <zombie> WITH <corpse>
- Eat the decapitated head or shrunken head of a player for a health/mana regain like the toadstool. This ability has a cooldown.