2.1.1 Endurance

Constitution determines how many moves you can take over your base movement before you will need to slow down. We will call this Endurance. Endurance regenerates by 1 points every second. If you do not move rooms for five seconds, this regeneration rate will triple. Continue reading for a full list of modifiers which may affect your endurance.

Note: You may use *E or %E to see your current endurance in your prompt. (See HELP CUSTOM PROMPT)

Endurance is determined Constitution.
   9   : 14
   10  : 17
   11  : 21
   12  : 25
   13  : 29
   14  : 33
   15  : 37
   16  : 41
   17  : 45
   18  : 49

Abilities that modify endurance:
   Mount with Gallop: +10
   Devotion Celerity: +5
   Shadowbinding Fleetness: +5
   Enslavery Nin'kharsag: +5
   Beans: +5 per level5
   
Example: Imagine your character is sprinting with an MPS of 4 and an Endurance of 29. You can move 4 rooms per second until you have expended your endurance at which point you will return to your base movement rate of 2. 
   
Endurance Costs
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Each time your character moves from room to room, it will incur an endurance cost. This is determined by the type of terrain and movement.
   Normal Rooms: 3 endurance
   Swimming or Burrowing: 4
   Roads, Paths, Urban, and Village: 2 endurance
   Flying: 2 endurance in normal rooms
   Landstriding: 2 endurance in your affinity environment 


See Also: HELP MOVEMENT, HELP PATHFINDING