2.1.1 Endurance
Constitution determines how many moves you can take over your base movement before you will need to slow down. We will call this Endurance. Endurance regenerates by 1 points every second. If you do not move rooms for five seconds, this regeneration rate will triple. Continue reading for a full list of modifiers which may affect your endurance.
Note: You may use *E or %E to see your current endurance in your prompt. (See HELP CUSTOM PROMPT)
Endurance is determined Constitution.
9 : 14
10 : 17
11 : 21
12 : 25
13 : 29
14 : 33
15 : 37
16 : 41
17 : 45
18 : 49
Abilities that modify endurance:
Mount with Gallop: +10
Devotion Celerity: +5
Shadowbinding Fleetness: +5
Enslavery Nin'kharsag: +5
Beans: +5 per level5
Example: Imagine your character is sprinting with an MPS of 4 and an Endurance of 29. You can move 4 rooms per second until you have expended your endurance at which point you will return to your base movement rate of 2.
Endurance Costs
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Each time your character moves from room to room, it will incur an endurance cost. This is determined by the type of terrain and movement.
Normal Rooms: 3 endurance
Swimming or Burrowing: 4
Roads, Paths, Urban, and Village: 2 endurance
Flying: 2 endurance in normal rooms
Landstriding: 2 endurance in your affinity environment
See Also: HELP MOVEMENT, HELP PATHFINDING