9.4.11 The Mage Profession

"Mages command the four elements and the powers of crystalbinding through mastery of pure magickal diachaim to scourge their foes."

Basic Information
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Armour:     None *

Main stats: Intelligence - Determines damage of attacks
            Constitution - Essential due to the lack of armour

Recommended statpacks:
            Wise

Main balances:
            Equilibrium - Spells require mental equilibrium to cast

* With the Robes ability in Crystalbinding (396 lessons required), the mage gains the ability to create for themselves a set of alchemical robes using 1 orichalcum ingot and a set of normal robes. These robes offer resistance to some damage, consummate with the creator's skill level.

Skillsets
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- Pyroglacia: Pyroglacia is the command of fire and water magic. This skillset comprises the majority of your combat abilities.

- Terratheria: Terratheria is the command of earth and air magic. Along with a few supplementary combat abilities, it also provides an array of movement abilities and a few other utilities.

- Crystalbinding: Crystalbinding allows you to create your own crystal, which is used to empower your other spells with additional affects. It can also be used to craft sigils, which can be given to others and provide useful utility.

Combat Focus
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When you use any hostile spell in combat, it will accumulate an attunement to the element of the spell cast on the target.  So, for instance, a cast of Icebolt or Spray in the water element, will gain water attunement. The methods kill other players, largely focus on accumulating affinity to a given element to be able to cast more damaging effects on that target.

For example a mage focusing on water affinity can build up a Water attunement of 3 and afflict the enemy with a series of afflictions that makes it difficult to cure an affliction you grant them with the Icicles ability. This causes the Icicles spell to hit them with damage every three seconds, and increasing Water attunement further. You can then continue to add Water attunement effects, or increase affinity even further to attempt to kill the foe outright with the Submersion ability.

See also: HELP PYROGLACIA, HELP TERRATHERIA, HELP CRYSTALBINDING, HELP STORMWEAVERS, HELP VINDICATORS, HELP MAGE ARTIFACTS.